Dave's Nerdy Stag

The situation now . . .
How you came to a friend's aid when they didn't deserve it . . .

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Dearest friends,

 

 

Again I call on you for help, though I know I have no right to ask.  I am both detained and in peril.  

 

After Shieldmeet, my plan was simple, send the agent of Waterdeep back to the city with a stern enough message to keep them away for good.  After all, my business associates were not without influence in Waterdeep, and elsewhere along the Sword Coast.  I was confident that the help you gave during Shieldmeet was enough of a show of strength to secure my safety and allow my business to proceed unimpeded by any outside influence.  As it turned out, I miscalculated on several levels.

 

After you left, I met with some new customers in Red Larch, but it was a trap and I was taken. Currently I now find myself a ‘guest’ within the Thayan Enclave in Waterdeep, unable to leave.  Turns out, some of the material I was importing was in direct competition with the Red Wizards, and they have taken matters into their own hands.  Further complicating things, they have done so with the blessings of the authorities of Waterdeep.  

 

I have retained the services of Rey Yellowbraid, a drawf notary and associate of mine.  She is my liaison to the city outside the Enclave.  Most importantly, she advocates to the Red Wizards on my behalf, particularly one Raboc Seolbap, their main agent dealing with my case.  Raboc is a cruel and brutal man who would be pleased to be described as one.  Raboc is willing to let me return home, but only on two conditions.  First, I must assist him with a certain task, and second, I must work as an agent for the Red Wizards in the future.  He would not be specific on the task, but was very clear that he needs to employ a small band of adventurers to take care of a problem for the Red Wizards.  I am not keen to throw in with the Thayans, but don’t see many options.

 

While Raboc wouldn’t be clear, I have been listening here in the Enclave.  I believe the task he wants done has to do with Ageiron, a senior Red Wizard who recently left the Red Wizards and set-up a base on one of the smaller Whale-Bone Islands.  People here can’t stop talking about Ageiron.  Looks like its either bring Ageiron back to the fold, or eliminate him.  I am sure Raboc wants him eliminated so its fair you know that going in.  Also, its well known the Red Wizards are very wealthy, and it’s rumoured that Ageiron left with a significant hoard that included some items of magic as well.  There is profit to be made here, along with getting me out of this tangle.

 

I need your help with this.  If you are interested, write on the back of this letter and return it to her.  Tell Rey you will meet her in the dockside tavern ‘The Haunted Hold’ in Skullport.   Describe yourself so she knows what to look for.  She will be waiting there at dinnertime on Highharverstide.

 

From the lovely confines of the Thayan Enclave in Waterdeep, yours truly,

Taavi, Lord of Nelson Grange

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The Start
How you came to learn of a friend's dark secret . . .

 

Red Larch, on the Long Road near Waterdeep.

 

It’s Shieldmeet, so time to head home to catch-up.  As is the tradition in Red Larch, a Shieldmeet Carnival and trade show is taking place during Midsummer for a week.  You and your friends had agreed before leaving Red Larch that you would all return each Shieldmeet and share with each other stories of your adventures.  One agreed to meet, but never left though.  Taavi Nelson was heir to Nelson Grange and the 3 Sisters Winery.  His future was set, and he was happy to stay on the farm and gradually take over the business from his father.  You were very surprised to receive his letter at your inn the evening you arrived in Red Larch.

 

Dearest friends,

 

I need your help.  You may not have heard of the tragedy that befell us last fall.  Criminals cruelly cut down my father and young Cambriol.  We aren’t yet fully recovered at the ‘Grange, and it seems further problems reveal themselves each week that require my attention day and night.  Any assistance you could give would earn my gratitude.  

 

I cannot afford to meet in Red Larch as we all promised.  Rather, please join me here at once, and we can catch-up, and remember old times.

 

Sincerely,

Taavi


 

You decide that Taavi’s offer is a good one, and accepting will get you away from the bed-bugs in your inn anyway.  You make your mind to leave the Shieldmeet Carnival behind and set out for Nelson Grange to meet your old friends.  You meet with several of them on the road leaving Red Larch, and strike out together, glad to be among old friends to ride through a long summer day.

 

The plantation is a full day’s ride due east of Red Larch.  Its approximately 750 acres cut out of the Fellhorn Woods, and can’t be seen when approaching.  It’s dusk when you get there, and once the woods thin a bit and the manor house could be seen, it is clear that there is something very wrong with the building.  Scaffolding covers the front of the house, and a large part of the roof and wall are under repair.  Mason’s can be seen finishing their work for the day.  Black-charred brick is also present near damage and it’s clear there was quite a fire. To the sides of the house, regular farm activities are taking place.

 

The road that leads up to the manor passes a blackened pile of bones, a burned out cart and some sort of cannon lays broken on the ground.  Dried weeds are growing through the bones, wood, and tattered bits of cloth that remain.  As the woods and farm start to quiet down with the setting sun, a wolf can be heard howling in the distance.  Both you and the masons look to the direction of the sound, and then they quickly redouble their efforts to finish for the day.  As you move toward the stable to put up your horses, the front door of the manor opens and out dashes Taavi dressed in hunting garb of green leather armour, strong boots and carrying a crossbow, he rushes in your direction, waving and yelling for you to stay on your horses . . .

 

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